First computer game
Personal project
I turned curiosity into a working product and discovered what building with technology could feel like.
I built my first computer game at 11 and began studying computer science at 14.
At 18, I founded Welp-IT. Today, I lead the company as CEO and build PraxisAssist.ai and Eduskai.
Alongside building products, I speak about practical AI, critical thinking and what it takes to start before you feel ready.

A compact history of the path so far — from early curiosity to companies, products and stages.
I turned curiosity into a working product and discovered what building with technology could feel like.
I began studying computer science years earlier than the conventional path and later completed my B.Sc. at 19.
I started a company focused on turning emerging technology into useful systems with measurable business value.
I build practical AI products and bring the lessons to keynotes, talks and an upcoming TEDx stage.
A new talk is in development for the TEDx stage. The venue remains confidential until the official announcement.
UpcomingOn how young people can use AI without losing the ability to think critically.
2026On practical AI automation and how it is transforming Germany's Mittelstand.
2026